What Youβll Tackle
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Build gameplay systems, including narrative, exploration and inventory.
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Support artists and animators with the Metahuman pipeline.
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Partner closely with designers to build high quality and fun experiences.
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Integrate modern Unreal pipelines to improve efficiency and quality of the game.
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Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
Youβll Thrive Here If You
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Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.
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Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
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Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
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Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
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Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Bonus XP
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Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
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Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
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Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.